The Programmable Ray Integration Shading Model, or PRISM is a GPU volume ray casting module implemented as a VTK class and embeded in the Ibis Neuronav platform. Its unique feature is the ability for users to replace key parts of the ray integration algorithm with custom GLSL code, enabling the implementation of new volume rendering effects with no more than a few lines of code.
To try PRISM:
The following binaries of IBIS Neuronav should be used with example scenes provided on this page
For macOS (10.10 or newer):
For Linux (Ubuntu 14.04):
Download the zipped package for version 1.0 of the examples here. The examples archived in a Git repository, so updated examples can always be obtained from the repository here Each example is in a different folder. The scene description is found in scene.xml